Displaying items by tag: Portable

Saturday, 25 June 2016 13:55

LIQUID COLUMNS/ DUNE

Published in SITE SPECIFIC
Saturday, 25 June 2016 13:52

MADE IN CHINA

 

Published in SITE SPECIFIC
Saturday, 25 June 2016 13:50

VIVACITY

Following the two previous projects, the ‘Puzzle’ collection made by different sorts of things by photo collage, and the ‘Disequilibrate’ made by a network of cloth - a quilt - woven in the form of a wrestling mat, the idea just came to my mind that I need to somehow challenge the audience to the issue of communication and identity in the Iranian society through playing games and sports. So I developed the ‘Vivacity’ project which represents women’s bodies in today’s fashion as they are playing sports. These sketches are sewed on pieces of cloth like a children’s quilt. Vivacity is the realization of what mothers directly wish for their children. In fact, they wish happiness for their children under any political, cultural, social circumstances, even by drawing sketches on their quilts. Perhaps, mothers encourage their children to have direct, real-world experience through playing games and sports which is simply considered a response to man’s solitude in today’s world. So ‘sport’ could be that wish for the children to gain balance and to express themselves in the society.

 

Published in INSTALLATION
Saturday, 25 June 2016 13:49

WRESTLING QUILT

Published in INSTALLATION
Saturday, 25 June 2016 13:47

INSECT'S MARCH

Published in INSTALLATION
Saturday, 25 June 2016 13:46

Apt.12, NO.2011

Published in INSTALLATION
Saturday, 25 June 2016 12:32

MADE IN CHINA

Made-in-China' project! But why did I choose such an old clichéd phrase as the title of the project? Made-in-China is definitely an undeniable fact due to the principle of supply and demand. Any kind of demand or idea, ranging from the most primitive to the most complex ones, . Playing with the three-color beach ball in a win-lose game is an allegory for a serious game that makes huge profits for certain people while creating huge losses for others. The 'game' suppresses domestic production by changing economic and consumption patterns. In my own life, I have witnessed my family’s textile factory in Yazd go out of business due to a change in economic patterns in Iran. Sanctions suddenly stopped the activity of the factory, and domestic production was replaced by importation on a large scale, mostly from China. The space of an abandoned factory in Yazd therefore has highly symbolic value as a local context for my project, as the colorful ball plays with the colorless, desolate building.

 

Published in PROJECTS